예제 #1
0
 private void Start()
 {
     bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
     psychokinesis          = GameObject.Find("Player").GetComponent <Psychokinesis>();
     membraneCreator        = GameObject.Find("Player").GetComponent <MembraneCreator>();
     freezer = GameObject.Find("Player").GetComponent <Freezer>();
     playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>();
     panel_SuperPower      = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>();
 }
예제 #2
0
    void Start()
    {
        bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        playerImageController  = GameObject.Find("Player").GetComponent <PlayerImageController>();
        membraneCreator        = GameObject.Find("Player").GetComponent <MembraneCreator>();

        isTouch = false;
        initPos = Vector2.zero;
        endPos  = Vector2.zero;
    }
예제 #3
0
    }                                        //물병이 선택되었음을 알리는 변수


    private void Start()
    {
        membraneCreator      = GameObject.Find("Player").GetComponent <MembraneCreator>();
        freezer              = GameObject.Find("Player").GetComponent <Freezer>();
        psychokinesis        = GameObject.Find("Player").GetComponent <Psychokinesis>();
        bottle               = GameObject.FindWithTag("isActBottle");
        bottleController     = bottle.GetComponent <BottleController>();
        bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>();
        bottleSelected       = true;
    }