private void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); }
void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); isTouch = false; initPos = Vector2.zero; endPos = Vector2.zero; }
} //물병이 선택되었음을 알리는 변수 private void Start() { membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottle = GameObject.FindWithTag("isActBottle"); bottleController = bottle.GetComponent <BottleController>(); bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>(); bottleSelected = true; }