public override bool Inspector() { MegaBubbleWarp mod = (MegaBubbleWarp)target; EditorGUIUtility.LookLikeControls(); mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff); return(false); }
public override bool Inspector() { MegaBubbleWarp mod = (MegaBubbleWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff); return(false); }