public override bool Inspector()
    {
        MegaBubbleWarp mod = (MegaBubbleWarp)target;

        EditorGUIUtility.LookLikeControls();
        mod.radius  = EditorGUILayout.FloatField("Radius", mod.radius);
        mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff);
        return(false);
    }
    public override bool Inspector()
    {
        MegaBubbleWarp mod = (MegaBubbleWarp)target;

#if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
        EditorGUIUtility.LookLikeControls();
#endif
        mod.radius  = EditorGUILayout.FloatField("Radius", mod.radius);
        mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff);
        return(false);
    }