private void Awake() { /*TheBlackness = GameObject.Find("TheBlackness"); * Blackness = TheBlackness.GetComponent<MeshRenderer>(); * Blackness.enabled = false;*/ _controller = GetComponent <Meepy_CharacterController>(); }
void Awake() { // jumpHeight = _animator = GetComponent <Animator>(); _controller = GetComponent <Meepy_CharacterController>(); // listen to some events for illustration purposes _controller.onControllerCollidedEvent += onControllerCollider; _controller.onTriggerEnterEvent += onTriggerEnterEvent; _controller.onTriggerExitEvent += onTriggerExitEvent; }
void Awake() { target = GameObject.Find("Player").GetComponent <Transform>(); transform = gameObject.transform; _playerController = target.GetComponent <Meepy_CharacterController>(); }