Exemple #1
0
 private void Awake()
 {
     /*TheBlackness = GameObject.Find("TheBlackness");
      * Blackness = TheBlackness.GetComponent<MeshRenderer>();
      * Blackness.enabled = false;*/
     _controller = GetComponent <Meepy_CharacterController>();
 }
    void Awake()
    {
        // jumpHeight =
        _animator   = GetComponent <Animator>();
        _controller = GetComponent <Meepy_CharacterController>();

        // listen to some events for illustration purposes
        _controller.onControllerCollidedEvent += onControllerCollider;
        _controller.onTriggerEnterEvent       += onTriggerEnterEvent;
        _controller.onTriggerExitEvent        += onTriggerExitEvent;
    }
 void Awake()
 {
     target            = GameObject.Find("Player").GetComponent <Transform>();
     transform         = gameObject.transform;
     _playerController = target.GetComponent <Meepy_CharacterController>();
 }