public override void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed) { if (mechanics.GetPlaying() && isPressed) { mechanics.SetHistory(i, j); } }
public override void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed) { if (!mechanics.GetPlaying()) { return; } // Human is the Player 1, the AI is the Player 2. if (mechanics.GetTurn()) { if (isPressed) { mechanics.SetHistory(i, j); } } else { mechanics.AIMove(); } }
public abstract void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed);