public override void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed)
 {
     if (mechanics.GetPlaying() && isPressed)
     {
         mechanics.SetHistory(i, j);
     }
 }
Exemple #2
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 public override void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed)
 {
     if (!mechanics.GetPlaying())
     {
         return;
     }
     // Human is the Player 1, the AI is the Player 2.
     if (mechanics.GetTurn())
     {
         if (isPressed)
         {
             mechanics.SetHistory(i, j);
         }
     }
     else
     {
         mechanics.AIMove();
     }
 }
 public abstract void AfterRenderButton(int i, int j, Mechanics.Player player, bool isPressed);