public virtual void Spawn(Player[] players) { var pk = McpeSpawnParticleEffect.CreateObject(); pk.particleName = Name; pk.position = Position; pk.dimensionId = 0; pk.entityId = -1; Level.RelayBroadcast(players, pk); }
public virtual void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message) { }
public override void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message) { }
public abstract void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message);
public override void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message) { UnhandledPackage(message); }