예제 #1
0
        public virtual void Spawn(Player[] players)
        {
            var pk = McpeSpawnParticleEffect.CreateObject();

            pk.particleName = Name;
            pk.position     = Position;
            pk.dimensionId  = 0;
            pk.entityId     = -1;
            Level.RelayBroadcast(players, pk);
        }
예제 #2
0
 public virtual void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message)
 {
 }
예제 #3
0
 public override void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message)
 {
 }
 public abstract void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message);
예제 #5
0
 public override void HandleMcpeSpawnParticleEffect(McpeSpawnParticleEffect message)
 {
     UnhandledPackage(message);
 }