void Start() { //Debug.Log("Support started"); manager = GameObject.Find("Game Manager").GetComponent <TileManager>(); Pacman = GameObject.Find("pacman"); PreviousPos = new Vector3(0, 0); Tiles = new List <TileManager.Tile>(); Tiles = manager.tiles; // distances_5 = new Distance[28][][][]; //distances_10 = new Distance[28][][][]; distances_5 = new List <Distance> [28, 32]; distances_10 = new List <Distance> [28, 32]; distances = new List <Distance>(); neededTiles = new List <MyTile>(); maze = GameObject.Find("Pacdots").GetComponent <Maze_Tiles>(); //movesAvailable = new List<string>(); for (int i = 0; i < 28; i++) { for (int j = 0; j < 32; j++) { distances_5[i, j] = new List <Distance>(); distances_10[i, j] = new List <Distance>(); } } ReadFacts(10); ReadFacts(5); }
private void Start() { maze = GameObject.FindObjectOfType <Maze_Tiles>(); }