void Start()
 {
     //Debug.Log("Support  started");
     manager     = GameObject.Find("Game Manager").GetComponent <TileManager>();
     Pacman      = GameObject.Find("pacman");
     PreviousPos = new Vector3(0, 0);
     Tiles       = new List <TileManager.Tile>();
     Tiles       = manager.tiles;
     // distances_5 = new Distance[28][][][];
     //distances_10 = new Distance[28][][][];
     distances_5  = new List <Distance> [28, 32];
     distances_10 = new List <Distance> [28, 32];
     distances    = new List <Distance>();
     neededTiles  = new List <MyTile>();
     maze         = GameObject.Find("Pacdots").GetComponent <Maze_Tiles>();
     //movesAvailable = new List<string>();
     for (int i = 0; i < 28; i++)
     {
         for (int j = 0; j < 32; j++)
         {
             distances_5[i, j]  = new List <Distance>();
             distances_10[i, j] = new List <Distance>();
         }
     }
     ReadFacts(10);
     ReadFacts(5);
 }
Example #2
0
 private void Start()
 {
     maze = GameObject.FindObjectOfType <Maze_Tiles>();
 }