예제 #1
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 private void OnLogin(object sender, Matrix.EventArgs e)
 {
     Console.WriteLine("OnLogin");
     _onLogin = true;
 }
예제 #2
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 private void OnClose(object sender, Matrix.EventArgs e)
 {
     Console.WriteLine("OnClose: XMPP connection closed");
     StartConnectTimer();
 }
예제 #3
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 void client_OnLogin(object sender, Matrix.EventArgs e)
 {
     Console.WriteLine("{0} login.", m_Name);
     // authed = true;
 }
예제 #4
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 //注册成功返回到信息
 public static void txmppClient_OnRegister(object sender, Matrix.EventArgs e)
 {
 }
예제 #5
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 private void OnLogin(object sender, Matrix.EventArgs e)
 {
     LogHelper.WriteConsole("OnLogin");
     _onLogin = true;
 }
예제 #6
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 void client_OnRosterEnd(object sender, Matrix.EventArgs e)
 {
     authed = true;
 }
예제 #7
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 private void OnRosterStart(object sender, Matrix.EventArgs e)
 {
     Debug.LogWarning("RosterStart:" + e.State);
 }
예제 #8
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 private void xmppClient_OnLogin(object sender, Matrix.EventArgs e)
 {
     FrmParent.Instance.HideLoading();
     FrmLogin.FrmMain.Show();
 }
예제 #9
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 private void OnRosterEnd(object sender, Matrix.EventArgs e)
 {
     Debug.LogWarning("RosterEnd; ready to populate:" + e.State);
     readyToPopulate = true;
 }
예제 #10
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 void xmppClient_OnRosterStart(object sender, Matrix.EventArgs e)
 {
     //DisplayEvent("OnRosterStart");
 }
예제 #11
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 void xmppClient_OnLogin(object sender, Matrix.EventArgs e)
 {
     Clients.Client(Context.ConnectionId).loggedIn(true);
 }
예제 #12
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 void xmppClient_OnClose(object sender, Matrix.EventArgs e)
 {
     //DisplayEvent("OnClose");
 }
예제 #13
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 void OnLogin(object sender, Matrix.EventArgs e)
 {
     Console.WriteLine("Login Successful as " + xmppClient.Username);
 }