private void OnLogin(object sender, Matrix.EventArgs e) { Console.WriteLine("OnLogin"); _onLogin = true; }
private void OnClose(object sender, Matrix.EventArgs e) { Console.WriteLine("OnClose: XMPP connection closed"); StartConnectTimer(); }
void client_OnLogin(object sender, Matrix.EventArgs e) { Console.WriteLine("{0} login.", m_Name); // authed = true; }
//注册成功返回到信息 public static void txmppClient_OnRegister(object sender, Matrix.EventArgs e) { }
private void OnLogin(object sender, Matrix.EventArgs e) { LogHelper.WriteConsole("OnLogin"); _onLogin = true; }
void client_OnRosterEnd(object sender, Matrix.EventArgs e) { authed = true; }
private void OnRosterStart(object sender, Matrix.EventArgs e) { Debug.LogWarning("RosterStart:" + e.State); }
private void xmppClient_OnLogin(object sender, Matrix.EventArgs e) { FrmParent.Instance.HideLoading(); FrmLogin.FrmMain.Show(); }
private void OnRosterEnd(object sender, Matrix.EventArgs e) { Debug.LogWarning("RosterEnd; ready to populate:" + e.State); readyToPopulate = true; }
void xmppClient_OnRosterStart(object sender, Matrix.EventArgs e) { //DisplayEvent("OnRosterStart"); }
void xmppClient_OnLogin(object sender, Matrix.EventArgs e) { Clients.Client(Context.ConnectionId).loggedIn(true); }
void xmppClient_OnClose(object sender, Matrix.EventArgs e) { //DisplayEvent("OnClose"); }
void OnLogin(object sender, Matrix.EventArgs e) { Console.WriteLine("Login Successful as " + xmppClient.Username); }