public static Vector3 SnapToNGrid(Vector3 pos, Vector3 n) { pos.x = MathE.RoundToN(pos.x, n.x); pos.y = MathE.RoundToN(pos.y, n.y); pos.z = MathE.RoundToN(pos.z, n.z); return(pos); }
public static Vector3 SnapToNGrid(Vector3 pos, float n) { pos.x = MathE.RoundToN(pos.x, n); pos.y = MathE.RoundToN(pos.y, n); pos.z = MathE.RoundToN(pos.z, n); return(pos); }