public static Vector3 CalculateBarycentricRatioXZ(Vector3 point, Vector3 v0, Vector3 v1, Vector3 v2) { point.y = 0f; v0.y = 0f; v1.y = 0f; v2.y = 0f; return(Math3D.CalculateBarycentricRatio(point, v0, v1, v2)); }