// initialize terrain private void init() { if (t == null) { MaterialController.Init(); t = new GenericTerrain(GetComponent <Transform> ().position, scale, func); } }
private void InitModules() { // init everything here so they don't need to be instantiated later VoronoiNoise.Init(); MaterialController.Init(); TextureController.Init(); OptController.Init(); Seeder.Init(islandDensity); method = Constants.NoiseFuncs [(int)noiseType]; }