public void OnReceived(MatchCancelledMessage matchCancelledMessage) { if (gameState == GameState.InGame) { inGame.OnReceived(matchCancelledMessage); } }
public void OnReceived(MatchCancelledMessage matchCancelledMessage) { clientState = ClientState.Finished; continueButton.gameObject.SetActive(true); interpolateButton.gameObject.SetActive(false); messageText.text = "Match has been cancelled!"; StopGame(); }