public void OnReceived(MatchCancelledMessage matchCancelledMessage)
 {
     if (gameState == GameState.InGame)
     {
         inGame.OnReceived(matchCancelledMessage);
     }
 }
    public void OnReceived(MatchCancelledMessage matchCancelledMessage)
    {
        clientState = ClientState.Finished;

        continueButton.gameObject.SetActive(true);
        interpolateButton.gameObject.SetActive(false);

        messageText.text = "Match has been cancelled!";

        StopGame();
    }