public void RequestHostList(string gameTypeName) { if (!isConnected) { Debug.LogError("RequestHostList not connected"); return; } var msg = new MasterMsgTypes.RequestHostListMessage(); msg.gameTypeName = gameTypeName; client.Send(MasterMsgTypes.RequestListOfHostsId, msg); }
public void RequestHostList(string gameTypeName) { Camera.main.GetComponent <AudioSource>().PlayOneShot(menuClick, (float)Game.GetSetting("audio")); if (!isConnected) { Debug.LogError("RequestHostList not connected"); GameObject.Find("loadingText").GetComponent <Text>().text = "cannot find master server."; return; } else { GameObject.Find("loadingText").GetComponent <Text>().text = "fetching server list."; } var msg = new MasterMsgTypes.RequestHostListMessage(); msg.gameTypeName = gameTypeName; client.Send(MasterMsgTypes.RequestListOfHostsId, msg); }