public void RequestHostList(string gameTypeName)
    {
        if (!isConnected)
        {
            Debug.LogError("RequestHostList not connected");
            return;
        }

        var msg = new MasterMsgTypes.RequestHostListMessage();

        msg.gameTypeName = gameTypeName;
        client.Send(MasterMsgTypes.RequestListOfHostsId, msg);
    }
Example #2
0
    public void RequestHostList(string gameTypeName)
    {
        Camera.main.GetComponent <AudioSource>().PlayOneShot(menuClick, (float)Game.GetSetting("audio"));
        if (!isConnected)
        {
            Debug.LogError("RequestHostList not connected");
            GameObject.Find("loadingText").GetComponent <Text>().text = "cannot find master server.";
            return;
        }
        else
        {
            GameObject.Find("loadingText").GetComponent <Text>().text = "fetching server list.";
        }

        var msg = new MasterMsgTypes.RequestHostListMessage();

        msg.gameTypeName = gameTypeName;
        client.Send(MasterMsgTypes.RequestListOfHostsId, msg);
    }