void OnTriggerEnter(Collider other) { if (other.tag == "Player") { MasterKey m = gameController.GetComponent <MasterKey>(); m.incrementCollectedKeys(); coll++; Destroy(gameObject); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { MasterKey m = gameController.GetComponent <MasterKey>(); m.incrementCollectedKeys(); coll++; Destroy(gameObject); } }