예제 #1
0
 /// <summary>
 /// 選択保存:保存データリセット
 /// </summary>
 static public void ResetSaveSelect()
 {
     m_SaveSelectQuestType        = MasterDataDefineLabel.QuestType.NONE;
     m_SaveSelectAreaCategoryID   = 0;
     m_SaveSelectAreaID           = 0;
     m_SaveSelectChallengeQuestID = 0;
 }
예제 #2
0
 /// <summary>
 /// 選択保存:成長ボス選択情報保存
 /// </summary>
 /// <param name="challengeQuestID"></param>
 static public void SetSaveSelectChallenge(uint challengeQuestID)
 {
     m_SaveSelectQuestType        = MasterDataDefineLabel.QuestType.CHALLENGE;
     m_SaveSelectChallengeQuestID = challengeQuestID;
 }
예제 #3
0
 /// <summary>
 /// 選択保存:通常クエスト選択情報保存
 /// </summary>
 /// <param name="areaCategoryID"></param>
 /// <param name="areaID"></param>
 static public void SetSaveSelectNormal(uint areaCategoryID, uint areaID)
 {
     m_SaveSelectQuestType      = MasterDataDefineLabel.QuestType.NORMAL;
     m_SaveSelectAreaCategoryID = areaCategoryID;
     m_SaveSelectAreaID         = areaID;
 }