/// <summary> /// 選択保存:保存データリセット /// </summary> static public void ResetSaveSelect() { m_SaveSelectQuestType = MasterDataDefineLabel.QuestType.NONE; m_SaveSelectAreaCategoryID = 0; m_SaveSelectAreaID = 0; m_SaveSelectChallengeQuestID = 0; }
/// <summary> /// 選択保存:成長ボス選択情報保存 /// </summary> /// <param name="challengeQuestID"></param> static public void SetSaveSelectChallenge(uint challengeQuestID) { m_SaveSelectQuestType = MasterDataDefineLabel.QuestType.CHALLENGE; m_SaveSelectChallengeQuestID = challengeQuestID; }
/// <summary> /// 選択保存:通常クエスト選択情報保存 /// </summary> /// <param name="areaCategoryID"></param> /// <param name="areaID"></param> static public void SetSaveSelectNormal(uint areaCategoryID, uint areaID) { m_SaveSelectQuestType = MasterDataDefineLabel.QuestType.NORMAL; m_SaveSelectAreaCategoryID = areaCategoryID; m_SaveSelectAreaID = areaID; }