void OnTriggerEnter(Collider obje) { if (obje.transform.tag == TagTarget) { obje.gameObject.GetComponent <Mortal>().getHit(Damage, Attacker, AtackType); Master.AddMoney(Master.Dross.GetComponent <Ataque>().hab22.moneyPerShoot); Master.coin.SetBool("Attacking", true); Master.coin.gameObject.GetComponent <AudioSource>().PlayOneShot(coinSound); Destroy(gameObject); } else if (obje.transform.tag == "Escenario" || obje.transform.tag == "Nexo") { Destroy(gameObject); } }