private COMMAND ParseCommandString(string inCommand) { COMMAND resultCommand = COMMAND.UNDEFINED; string lowerCommand = inCommand.ToLower(); if (lowerCommand == "shaders_recompile") { resultCommand = COMMAND.SHADERS_RECOMPILE; } else if (lowerCommand == "info") { resultCommand = COMMAND.INFO; } return(resultCommand); }
public void PushCommand(COMMAND inCommand) { m_commandBuffer.Enqueue(inCommand); }