private COMMAND ParseCommandString(string inCommand)
        {
            COMMAND resultCommand = COMMAND.UNDEFINED;
            string  lowerCommand  = inCommand.ToLower();

            if (lowerCommand == "shaders_recompile")
            {
                resultCommand = COMMAND.SHADERS_RECOMPILE;
            }
            else if (lowerCommand == "info")
            {
                resultCommand = COMMAND.INFO;
            }

            return(resultCommand);
        }
 public void PushCommand(COMMAND inCommand)
 {
     m_commandBuffer.Enqueue(inCommand);
 }