private void Network_ConnectedToServerHandler(object sender, Massive.Events.StatusEvent e) { if (Globals.Network.Connected == false) { ConnectedCheck.BackColor = Color.Gray; } }
private void Network_ConnectedToLobbyHandler(object sender, Massive.Events.StatusEvent e) { ConnectedCheck.BackColor = Color.White; ConnectedCheck.Checked = true; ConnectedCheck.ImageIndex = 0; }
private void Network_ConnectedToMASSIVEHandler(object sender, Massive.Events.StatusEvent e) { ConnectedCheck.BackColor = Color.Green; }
//1 client connects to Zone Controller and receives this callback private void Network_ConnectedToMASSIVEHandler(object sender, Massive.Events.StatusEvent e) { Console.WriteLine("Connected To Universe"); }
//2 client connects to lobby and receives this callback private void Network_ConnectedToLobbyHandler(object sender, Massive.Events.StatusEvent e) { Console.WriteLine("Connected To Lobby"); Globals.Network.SendConnectToMASSIVERequest(); }
//1 client connects to server and receives this callback private void Network_ConnectedToServerHandler(object sender, Massive.Events.StatusEvent e) { Console.WriteLine("Connected to Server"); }