Beispiel #1
0
 private void Network_ConnectedToServerHandler(object sender, Massive.Events.StatusEvent e)
 {
     if (Globals.Network.Connected == false)
     {
         ConnectedCheck.BackColor = Color.Gray;
     }
 }
Beispiel #2
0
 private void Network_ConnectedToLobbyHandler(object sender, Massive.Events.StatusEvent e)
 {
     ConnectedCheck.BackColor  = Color.White;
     ConnectedCheck.Checked    = true;
     ConnectedCheck.ImageIndex = 0;
 }
Beispiel #3
0
 private void Network_ConnectedToMASSIVEHandler(object sender, Massive.Events.StatusEvent e)
 {
     ConnectedCheck.BackColor = Color.Green;
 }
Beispiel #4
0
 //1 client connects to Zone Controller and receives this callback
 private void Network_ConnectedToMASSIVEHandler(object sender, Massive.Events.StatusEvent e)
 {
     Console.WriteLine("Connected To Universe");
 }
Beispiel #5
0
 //2 client connects to lobby and receives this callback
 private void Network_ConnectedToLobbyHandler(object sender, Massive.Events.StatusEvent e)
 {
     Console.WriteLine("Connected To Lobby");
     Globals.Network.SendConnectToMASSIVERequest();
 }
Beispiel #6
0
 //1 client connects to server and receives this callback
 private void Network_ConnectedToServerHandler(object sender, Massive.Events.StatusEvent e)
 {
     Console.WriteLine("Connected to Server");
 }