void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Interactive\nMarker"); Listener = p.AddListener(); FullListener = p.AddListener(); DescriptionsVisible = p.AddToggle("Show Descriptions"); Sender = p.AddSender(); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Marker = p.AddMarker(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Markers"); Listener = p.AddListener(); PreferUdp = p.AddToggle("Prefer UDP"); Tint = p.AddColorPicker("Tint"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); TriangleListFlipWinding = p.AddToggle("Flip Winding in Triangle Lists"); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Mask = p.AddDropdown("Visible Mask"); Marker = p.AddMarker(); p.UpdateSize(); gameObject.SetActive(false); }