Beispiel #1
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("Interactive\nMarker");
            Listener            = p.AddListener();
            FullListener        = p.AddListener();
            DescriptionsVisible = p.AddToggle("Show Descriptions");
            Sender      = p.AddSender();
            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();
            Marker      = p.AddMarker();
            p.UpdateSize();
            gameObject.SetActive(false);
        }
Beispiel #2
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("Markers");
            Listener  = p.AddListener();
            PreferUdp = p.AddToggle("Prefer UDP");

            Tint  = p.AddColorPicker("Tint");
            Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256);
            TriangleListFlipWinding = p.AddToggle("Flip Winding in Triangle Lists");
            OcclusionOnlyMode       = p.AddToggle("AR Occlusion Only Mode");

            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();

            Mask   = p.AddDropdown("Visible Mask");
            Marker = p.AddMarker();

            p.UpdateSize();
            gameObject.SetActive(false);
        }