예제 #1
0
 public void Mark(GameObject markerPrefab)
 {
     if (!isMarked)
     {
         playerMarker = InstantiateMarker(markerPrefab).GetComponent <MarkerValue>();
         isMarked     = true;
     }
 }
예제 #2
0
 public void RemoveMarker()
 {
     if (transform.childCount > 0)
     {
         Destroy(transform.GetChild(0).gameObject);
         playerMarker = null;
         isMarked     = false;
     }
 }
예제 #3
0
 public double GetValue(MarkerValue markerValue)
 {
     return(markerValue.OriginalValue.Value / NormalizationCoefficient);
 }