public void Mark(GameObject markerPrefab) { if (!isMarked) { playerMarker = InstantiateMarker(markerPrefab).GetComponent <MarkerValue>(); isMarked = true; } }
public void RemoveMarker() { if (transform.childCount > 0) { Destroy(transform.GetChild(0).gameObject); playerMarker = null; isMarked = false; } }
public double GetValue(MarkerValue markerValue) { return(markerValue.OriginalValue.Value / NormalizationCoefficient); }