private void OnElementOnClick(MouseEvent mouseEvent) { if (mouseEvent.srcElement.className.Contains("unit")) { GameObject unit = PhotonNetwork.GetPhotonView(int.Parse(mouseEvent.srcElement.id)).gameObject; cameraController.DeselectAllUnits(); UnitSelectionComponent selection = unit.GetComponent <UnitSelectionComponent>(); selection.SetSelect(false); MapScript.MoveCameraToPoint(unit.transform.position); } }