// Update is called once per frame void Update() { switch (state) { case STATE_AROW_MAP.DOWNLOAD_AROW_MAP: // stremingAssetの中のデータを使用しているので、サーバーからのダウンロードは行なっていない state = STATE_AROW_MAP.LOADING_AROW_MAP; break; case STATE_AROW_MAP.LOADING_AROW_MAP: // arowDemoMain.Initialize(); SetupMenuCamera(); state = STATE_AROW_MAP.CREATE_ROAD; break; case STATE_AROW_MAP.CREATE_ROAD: nodeMapHolder = arowDemoMain.CreateRoads(); SetupNodeMapTracer(); state = STATE_AROW_MAP.CREATE_BUILDING; break; case STATE_AROW_MAP.CREATE_BUILDING: if (arowDemoMain.IsEnd[MapScript.MAP_CREATE.ROAD]) { arowDemoMain.CreateBuildingsNonCollider(); state = STATE_AROW_MAP.SELECT_GOAL_POINT; StartBtn.gameObject.SetActive(true); StartBtn.interactable = false; mainCamera.enabled = false; menuCamera.enabled = true; PleaseWaitTextObj.SetActive(false); PlayOrderTextObj.SetActive(true); } break; case STATE_AROW_MAP.SELECT_GOAL_POINT: ClickMap(); break; case STATE_AROW_MAP.READY_GAME: break; case STATE_AROW_MAP.PLAYING_GAME: if (nodeMapTracer.isFinished) { waitTime -= Time.deltaTime; if (waitTime <= 0f) { ResetPlayingGame(); // 再度、ゴールポイント選択のStateへ } } break; default: Debug.Assert(false); break; } StatusText.text = state.ToString(); }