private void ClacPositon() { if (pr_Map_mapMes.maplist.Count - z <= 12) { pr_Map_mapMes.AddPb(); float offset = pr_Map_mapMes.maplist[pr_Map_mapMes.maplist.Count - 1][0].GetComponent <Transform>().position.z + pr_Map_mapMes.pr_float_bottomLength / 2; pr_Map_mapMes.CreatMaptile(offset); } }