/// <summary> /// 生成一列方块 /// </summary> /// <param name="_mapX"></param> /// <param name="_mapZ"></param> private void GenerateOneColumBlock(int _mapX, int _mapZ) { if (!MapManager.IsMapped(_mapX, _mapZ)) { MapManager.AddMappedPoint(_mapX, _mapZ); GameObject block = GameObject.Instantiate(GetBlock, transform); block.transform.position = new Vector3(_mapX, 0, _mapZ); int height = 0; if (m_setBlockHeightDelegate != null) { height = m_setBlockHeightDelegate(block.transform); if (height > 0) { for (int h = 0; h < height; h++) { block = GameObject.Instantiate(GetBlock, transform); block.transform.position = new Vector3(_mapX, h + 1, _mapZ); } } else { for (int h = 0; h > height; h--) { block = GameObject.Instantiate(GetBlock, transform); block.transform.position = new Vector3(_mapX, h, _mapZ); } } } } }