예제 #1
0
    // Use this for initialization
    void Start()
    {
        Vector3 position = CoordinationConvert.OrginMapPoint - Vector3.forward * 200;

        position += new Vector3(SceneTiled.halfSceneWidth, -SceneTiled.halfSceneHeight);

        MapCamera.MapMainCamera.transform.position = position;

        //mergeMap();
        creater.MergeMap(MapData.Instance.AllSceneDatas);
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     MapCamera.MapMainCamera.transform.position = CoordinationConvert.OrginMapPoint - Vector3.forward * 100;
     //mergeMap();
     creater.MergeMap(MapData.Instance.AllSceneDatas);
 }