// Use this for initialization void Start() { Vector3 position = CoordinationConvert.OrginMapPoint - Vector3.forward * 200; position += new Vector3(SceneTiled.halfSceneWidth, -SceneTiled.halfSceneHeight); MapCamera.MapMainCamera.transform.position = position; //mergeMap(); creater.MergeMap(MapData.Instance.AllSceneDatas); }
// Use this for initialization void Start() { MapCamera.MapMainCamera.transform.position = CoordinationConvert.OrginMapPoint - Vector3.forward * 100; //mergeMap(); creater.MergeMap(MapData.Instance.AllSceneDatas); }