public override void InitData() { base.InitData(); player = FindObjectOfType <Player.Player>().gameObject; bulletManager = FindObjectOfType <Managers.BulletManager>(); currWait = 0; currLifeTime = 0; }
public override void InitData() { base.InitData(); player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject; bulletManager = FindObjectOfType<Managers.BulletManager>(); currWait = 0; currLifeTime = 0; }
public override void InitData() { base.InitData(); bulletManager = FindObjectOfType<Managers.BulletManager>(); animDone = false; superStart = false; platformsAte = 0; count = 0; machine = new GarbageCollectorStateMachine(); wait = 0; FindObjectOfType<Platforms.GarbageFloor>().target = this.gameObject.transform; }
public override void InitData() { base.InitData(); bulletManager = FindObjectOfType<Managers.BulletManager>(); animDone = true; done = false; doOnce = false; revive = false; wait = 0; render = true; machine = new KernelHandStateMachine(); player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject; }
public override void InitData() { base.InitData(); bulletManager = FindObjectOfType<Managers.BulletManager>(); animDone = false; done = false; doOnce = false; jump = false; waitOnPartner = false; sigWaitForAttack = false; sigDone = false; sigYourTurn = false; stage1 = true; wait = 0; render = true; machine = new MallocAndFreeStateMachine(); player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject; face.enabled = false; background = FindObjectOfType<Util.Background>(); }
public override void InitData() { base.InitData(); currentRotation = 0f; bulletManager = FindObjectOfType<Managers.BulletManager>(); }
public override void InitData() { base.InitData(); currentRotation = 0f; bulletManager = FindObjectOfType <Managers.BulletManager>(); }