예제 #1
0
 public override void InitData()
 {
     base.InitData();
     player        = FindObjectOfType <Player.Player>().gameObject;
     bulletManager = FindObjectOfType <Managers.BulletManager>();
     currWait      = 0;
     currLifeTime  = 0;
 }
예제 #2
0
 public override void InitData()
 {
     base.InitData();
     player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject;
     bulletManager = FindObjectOfType<Managers.BulletManager>();
     currWait = 0;
     currLifeTime = 0;
 }
예제 #3
0
 public override void InitData()
 {
     base.InitData();
     bulletManager = FindObjectOfType<Managers.BulletManager>();
     animDone = false;
     superStart = false;
     platformsAte = 0;
     count = 0;
     machine = new GarbageCollectorStateMachine();
     wait = 0;
     FindObjectOfType<Platforms.GarbageFloor>().target = this.gameObject.transform;
 }
예제 #4
0
 public override void InitData()
 {
     base.InitData();
     bulletManager = FindObjectOfType<Managers.BulletManager>();
     animDone = true;
     done = false;
     doOnce = false;
     revive = false;
     wait = 0;
     render = true;
     machine = new KernelHandStateMachine();
     player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject;
 }
 public override void InitData()
 {
     base.InitData();
     bulletManager = FindObjectOfType<Managers.BulletManager>();
     animDone = false;
     done = false;
     doOnce = false;
     jump = false;
     waitOnPartner = false;
     sigWaitForAttack = false;
     sigDone = false;
     sigYourTurn = false;
     stage1 = true;
     wait = 0;
     render = true;
     machine = new MallocAndFreeStateMachine();
     player = FindObjectOfType<Managers.PlayerManager>().GetPlayer().gameObject;
     face.enabled = false;
     background = FindObjectOfType<Util.Background>();
 }
예제 #6
0
 public override void InitData()
 {
     base.InitData();
     currentRotation = 0f;
     bulletManager = FindObjectOfType<Managers.BulletManager>();
 }
예제 #7
0
 public override void InitData()
 {
     base.InitData();
     currentRotation = 0f;
     bulletManager   = FindObjectOfType <Managers.BulletManager>();
 }