void OnDisable() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); materialTwen.Pause(); }
void OnDisable() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); proCamera2D.enabled = false; }
void OnEnable() { if (!firstRun) { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); } }
public override void DoBeforeLeaving() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); //rigidbody2D.isKinematic = false; anim.SetBool("TurnAround", false); anim.SetBool("TurnAroundElevator", false); }
public override void DoBeforeLeaving() { //rigidbody2D.isKinematic = false; anim.SetBool("isCrouch", false); collideHead.enabled = true; headGameObject.localPosition = positionNormal; ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); }
public override void DoBeforeLeaving() { bodyToForce.CanMove(true); anim.SetBool("isThrowing", false); anim.SetBool("Throw", false); ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); Arrow.gameObject.SetActive(false); }
public override void DoBeforeLeaving() { StopCoroutine("StartCrush"); //rigidbody2D.isKinematic = false; anim.SetBool("isCrushing", false); ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); rigidBody2D.gravityScale = store_GravityScale; useForceUp = false; isDown = false; moveState.AddLayerToWhatisGround("Obstacle"); puno.enabled = false; punoRenderer.enabled = false; punoRenderer.color = new Color(punoRenderer.color.r, punoRenderer.color.g, punoRenderer.color.b, 0); moveState.checkGround(); moveState.CheckVelocityOffGround(); }
void OnDisable() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); }
void OnDisable() { ManagerDoors.UnSubscribeOnVictory(ChangueOnVictory); ManagerPause.UnSubscribeOnPauseGame(onPaused); ManagerPause.UnSubscribeOnResumeGame(onResume); }
public override void DoBeforeLeaving() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); ManagerStop.UnSubscribeOnStopGame(OnStopGame); }
protected virtual void OnDisable() { ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); }
void OnDisable() { Debug.Log("this is Disable"); ManagerPause.UnSubscribeOnPauseGame(OnPauseGame); ManagerPause.UnSubscribeOnResumeGame(OnResumeGame); }