Esempio n. 1
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    void OnDisable()
    {
        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);

        materialTwen.Pause();
    }
Esempio n. 2
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    void OnDisable()
    {
        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);

        proCamera2D.enabled = false;
    }
Esempio n. 3
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 void OnEnable()
 {
     if (!firstRun)
     {
         ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
         ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
     }
 }
Esempio n. 4
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    public override void DoBeforeLeaving()
    {
        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);

        //rigidbody2D.isKinematic = false;
        anim.SetBool("TurnAround", false);
        anim.SetBool("TurnAroundElevator", false);
    }
Esempio n. 5
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    public override void DoBeforeLeaving()
    {
        //rigidbody2D.isKinematic = false;
        anim.SetBool("isCrouch", false);
        collideHead.enabled          = true;
        headGameObject.localPosition = positionNormal;

        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
    }
Esempio n. 6
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    public override void DoBeforeLeaving()
    {
        bodyToForce.CanMove(true);

        anim.SetBool("isThrowing", false);
        anim.SetBool("Throw", false);

        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);

        Arrow.gameObject.SetActive(false);
    }
Esempio n. 7
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    public override void DoBeforeLeaving()
    {
        StopCoroutine("StartCrush");

        //rigidbody2D.isKinematic = false;
        anim.SetBool("isCrushing", false);
        ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
        ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);

        rigidBody2D.gravityScale = store_GravityScale;
        useForceUp = false;
        isDown     = false;
        moveState.AddLayerToWhatisGround("Obstacle");

        puno.enabled         = false;
        punoRenderer.enabled = false;
        punoRenderer.color   = new Color(punoRenderer.color.r, punoRenderer.color.g, punoRenderer.color.b, 0);
        moveState.checkGround();
        moveState.CheckVelocityOffGround();
    }
Esempio n. 8
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 void OnDisable()
 {
     ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
     ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
 }
Esempio n. 9
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 void OnDisable()
 {
     ManagerDoors.UnSubscribeOnVictory(ChangueOnVictory);
     ManagerPause.UnSubscribeOnPauseGame(onPaused);
     ManagerPause.UnSubscribeOnResumeGame(onResume);
 }
Esempio n. 10
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 public override void DoBeforeLeaving()
 {
     ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
     ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
     ManagerStop.UnSubscribeOnStopGame(OnStopGame);
 }
Esempio n. 11
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 protected virtual void OnDisable()
 {
     ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
     ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
 }
Esempio n. 12
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 void OnDisable()
 {
     Debug.Log("this is Disable");
     ManagerPause.UnSubscribeOnPauseGame(OnPauseGame);
     ManagerPause.UnSubscribeOnResumeGame(OnResumeGame);
 }