void Start() { managerKeys = gameObject.transform.parent.parent.parent.parent.GetComponent <ManagerKeys>(); keycode = (KeyCode)System.Enum.Parse(typeof(KeyCode), GetInput(managerKeys.saveInput, Name)); managerKeys.Keys.Add(gameObject.GetComponent <ChangeKey>()); TextButton.text = keycode.ToString(); }
void Awake() { //file.Save(GameManager.instance.pathSave.pathInput, saveInput); if (instance != null) { Debug.LogError("Plus d'un Object ManagerKeys dans la scene."); } else { instance = this; } load(); }