public override void InitOutfit() { Item hair = new Item(8261) { Hue = 1609, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item kimono = new MaleKimono() { Hue = 0, Movable = false }; AddItem(kimono); Item thighboots = new ThighBoots() { Hue = 1864, Movable = false }; AddItem(thighboots); //Shoes shoes = new Shoes() //{ // Hue = 903, // Movable = false //}; //AddItem(shoes); PackGold(50, 200); }
public SamuraiScholar() : base(AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.175, 0.3) { Name = "Samurai Scholar"; Title = ", Defiance Cult Clan"; Body = 400; Hue = 33820; SpeechHue = 1150; BaseSoundID = 0; Team = 0; //new EtherealHorse().Rider = this; SetStr(155, 175); SetDex(130, 140); SetInt(260, 450); SetHits(125, 145); SetSkill(SkillName.Tactics, 100.7, 100.4); SetSkill(SkillName.Magery, 110.7, 110.8); SetSkill(SkillName.EvalInt, 115.7, 115.7); SetSkill(SkillName.MagicResist, 110.4, 115.7); SetSkill(SkillName.Wrestling, 110.4, 110.7); SetSkill(SkillName.Anatomy, 110.4, 110.7); SetSkill(SkillName.Parry, 75.1, 100.1); Fame = 15000; Karma = -15000; VirtualArmor = 75; Item Spellbook = new Spellbook(); Spellbook.Movable = false; Spellbook.Hue = 0; Spellbook.Name = "Tome of Ancient Wisdom"; EquipItem(Spellbook); Item Kasa = new Kasa(); Kasa.Movable = false; Kasa.Hue = 0; EquipItem(Kasa); Item Shirt = new Shirt(); Shirt.Movable = false; Shirt.Hue = 0; EquipItem(Shirt); Item LeatherGloves = new LeatherGloves(); LeatherGloves.Movable = false; LeatherGloves.Hue = 0; EquipItem(LeatherGloves); Item MaleKimono = new MaleKimono(); MaleKimono.Movable = false; MaleKimono.Hue = 0; EquipItem(MaleKimono); Item Sandals = new Sandals(); Sandals.Movable = false; Sandals.Hue = 0; EquipItem(Sandals); Item hair = new Item(0x203D); hair.Hue = 0; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Item beard = new Item(0x203E); beard.Hue = 0; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); PackGold(140, 255); PackMagicItems(3, 7); PackMagicItems(3, 7); PackMagicItems(3, 7); PackMagicItems(3, 7); switch (Utility.Random(125)) { case 0: PackItem(new HakamaShita()); break; } }