public override void InitOutfit()
        {
            Item hair = new Item(8261)
            {
                Hue     = 1609,
                Layer   = Layer.Hair,
                Movable = false
            };

            AddItem(hair);

            Item kimono = new MaleKimono()
            {
                Hue     = 0,
                Movable = false
            };

            AddItem(kimono);

            Item thighboots = new ThighBoots()
            {
                Hue     = 1864,
                Movable = false
            };

            AddItem(thighboots);

            //Shoes shoes = new Shoes()
            //{
            //    Hue = 903,
            //    Movable = false
            //};
            //AddItem(shoes);

            PackGold(50, 200);
        }
        public SamuraiScholar() : base(AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.175, 0.3)
        {
            Name        = "Samurai Scholar";
            Title       = ", Defiance Cult Clan";
            Body        = 400;
            Hue         = 33820;
            SpeechHue   = 1150;
            BaseSoundID = 0;
            Team        = 0;
            //new EtherealHorse().Rider = this;

            SetStr(155, 175);
            SetDex(130, 140);
            SetInt(260, 450);

            SetHits(125, 145);

            SetSkill(SkillName.Tactics, 100.7, 100.4);
            SetSkill(SkillName.Magery, 110.7, 110.8);
            SetSkill(SkillName.EvalInt, 115.7, 115.7);
            SetSkill(SkillName.MagicResist, 110.4, 115.7);
            SetSkill(SkillName.Wrestling, 110.4, 110.7);
            SetSkill(SkillName.Anatomy, 110.4, 110.7);
            SetSkill(SkillName.Parry, 75.1, 100.1);

            Fame  = 15000;
            Karma = -15000;

            VirtualArmor = 75;

            Item Spellbook = new Spellbook();

            Spellbook.Movable = false;
            Spellbook.Hue     = 0;
            Spellbook.Name    = "Tome of Ancient Wisdom";
            EquipItem(Spellbook);

            Item Kasa = new Kasa();

            Kasa.Movable = false;
            Kasa.Hue     = 0;
            EquipItem(Kasa);

            Item Shirt = new Shirt();

            Shirt.Movable = false;
            Shirt.Hue     = 0;
            EquipItem(Shirt);

            Item LeatherGloves = new LeatherGloves();

            LeatherGloves.Movable = false;
            LeatherGloves.Hue     = 0;
            EquipItem(LeatherGloves);

            Item MaleKimono = new MaleKimono();

            MaleKimono.Movable = false;
            MaleKimono.Hue     = 0;
            EquipItem(MaleKimono);

            Item Sandals = new Sandals();

            Sandals.Movable = false;
            Sandals.Hue     = 0;
            EquipItem(Sandals);

            Item hair = new Item(0x203D);

            hair.Hue     = 0;
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            Item beard = new Item(0x203E);

            beard.Hue     = 0;
            beard.Layer   = Layer.FacialHair;
            beard.Movable = false;
            AddItem(beard);

            PackGold(140, 255);
            PackMagicItems(3, 7);
            PackMagicItems(3, 7);
            PackMagicItems(3, 7);
            PackMagicItems(3, 7);

            switch (Utility.Random(125))
            {
            case 0: PackItem(new HakamaShita()); break;
            }
        }