void Start() { _mainCamera = Camera.main; _subclockCamera = GetComponent <Camera>(); _mainListener = _mainCamera.GetComponent <AudioListener>(); _subclockListener = GetComponent <AudioListener>(); playerController = GameObject.FindObjectOfType <Player_HJ>(); actionController = Camera.main.GetComponent <ActionController_02_VER2>(); mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>(); //시계보기관련 스크립트 MakeClockSee_script = GameObject.FindObjectOfType <MakeClockSee>(); SeeingClock_script = GameObject.FindObjectOfType <SeeingSubClock>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { mainCamera = Camera.main; mCT = mainCamera.transform; cuckoo_script = GameObject.FindObjectOfType <Move_Cuckoo>(); enterBtn_script = GameObject.FindObjectOfType <EnterClockAnswer>(); reward_script = GameObject.FindObjectOfType <DoorAni_reward>(); fan_script = GameObject.FindObjectOfType <CustomFan>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); SeeClock_script = GameObject.FindObjectOfType <MakeClockSee>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //시계퍼즐 활성화 activePuzzle_script = GameObject.FindObjectOfType <ActivePuzzle_CP>(); }
void Start() { ChangeCam_script = FindObjectOfType <ChangeCam_2stage>(); //guideCaption.gameObject.SetActive(false); _mainCam = Camera.main; CellarCamera = GetComponent <Camera>(); // - 장애물 확인용 레이어 지정 checklayer = (1 << LayerMask.NameToLayer("Basement")) + (1 << LayerMask.NameToLayer("Obstacle")); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 서브시계 보는 스크립트 subClock_script = GameObject.FindObjectOfType <MakeClockSee>(); //시계퍼즐 매니저 스크립트 cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); }