void Start()
    {
        _mainCamera     = Camera.main;
        _subclockCamera = GetComponent <Camera>();

        _mainListener     = _mainCamera.GetComponent <AudioListener>();
        _subclockListener = GetComponent <AudioListener>();

        playerController = GameObject.FindObjectOfType <Player_HJ>();

        actionController   = Camera.main.GetComponent <ActionController_02_VER2>();
        mainCamMove_script = Camera.main.GetComponent <FirstPersonCamera>();

        //시계보기관련 스크립트
        MakeClockSee_script = GameObject.FindObjectOfType <MakeClockSee>();
        SeeingClock_script  = GameObject.FindObjectOfType <SeeingSubClock>();

        //게임매니저
        gameMgr_script = GameObject.FindObjectOfType <GameMgr>();
    }
Beispiel #2
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    void Start()
    {
        mainCamera = Camera.main;
        mCT        = mainCamera.transform;

        cuckoo_script = GameObject.FindObjectOfType <Move_Cuckoo>();

        enterBtn_script = GameObject.FindObjectOfType <EnterClockAnswer>();
        reward_script   = GameObject.FindObjectOfType <DoorAni_reward>();
        fan_script      = GameObject.FindObjectOfType <CustomFan>();

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        SeeClock_script = GameObject.FindObjectOfType <MakeClockSee>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        //시계퍼즐 활성화
        activePuzzle_script = GameObject.FindObjectOfType <ActivePuzzle_CP>();
    }
    void Start()
    {
        ChangeCam_script = FindObjectOfType <ChangeCam_2stage>();
        //guideCaption.gameObject.SetActive(false);

        _mainCam     = Camera.main;
        CellarCamera = GetComponent <Camera>();

        // - 장애물 확인용 레이어 지정
        checklayer = (1 << LayerMask.NameToLayer("Basement")) + (1 << LayerMask.NameToLayer("Obstacle"));
        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();

        // 서브시계 보는 스크립트
        subClock_script = GameObject.FindObjectOfType <MakeClockSee>();

        //시계퍼즐 매니저 스크립트
        cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();
    }