private void VideoReady() { SessionData.VidCount++; StopCoroutine(curCoroutine); loadingImage.SetActive(false); uiController.TeaseVideoOptions(); isActuallyPlaying = true; disableVideoOptions = false; //videoReady = false; }
private void VideoReady() { SessionData.VidCount++; StopCoroutine(curCoroutine); loadingImage.SetActive(false); uiController.TeaseVideoOptions(); isActuallyPlaying = true; disableVideoOptions = false; //videoReady = false; }