private void Awake()
 {
     _characterController  = GetComponent <MainPlatformerController>();
     _itemFinderController = GetComponent <ItemFinderController>();
     _inventoryComponent   = GetComponent <InventoryComponent>();
     _questLogComponent    = GetComponent <QuestLogComponent>();
     _equipmentController  = GetComponent <EquipmentController>();
     _uiController         = GetComponent <UiController>();
 }
 void Awake()
 {
     _platformerController = GetComponent <MainPlatformerController>();
 }
예제 #3
0
 // Use this for initialization
 void Awake()
 {
     _animator             = GetComponent <Animator>();
     _platformerController = GetComponent <MainPlatformerController>();
     _combatModule         = GetComponent <CombatModule>();
 }