private void Awake() { _characterController = GetComponent <MainPlatformerController>(); _itemFinderController = GetComponent <ItemFinderController>(); _inventoryComponent = GetComponent <InventoryComponent>(); _questLogComponent = GetComponent <QuestLogComponent>(); _equipmentController = GetComponent <EquipmentController>(); _uiController = GetComponent <UiController>(); }
void Awake() { _platformerController = GetComponent <MainPlatformerController>(); }
// Use this for initialization void Awake() { _animator = GetComponent <Animator>(); _platformerController = GetComponent <MainPlatformerController>(); _combatModule = GetComponent <CombatModule>(); }