public void onClickModelDepth() { if (m_modelColorState.Equals(MODEL_COlOR_STATE.DEPTH)) { return; } m_modelColorState = MODEL_COlOR_STATE.DEPTH; ratDepthMesh.surfaceMaterial.shader = Shader.Find("RoomAlive/ProjectionMappingDepthMeshMinimal"); }
public void onClickModelRGB() { if (m_modelColorState.Equals(MODEL_COlOR_STATE.RGB)) { return; } m_modelColorState = MODEL_COlOR_STATE.RGB; ratDepthMesh.surfaceMaterial.shader = Shader.Find("RoomAlive/DepthMeshSurfaceShader"); }